001package net.minecraft.item.crafting; 002 003import net.minecraft.block.Block; 004import net.minecraft.item.Item; 005import net.minecraft.item.ItemStack; 006 007public class RecipesWeapons 008{ 009 private String[][] recipePatterns = new String[][] {{"X", "X", "#"}}; 010 private Object[][] recipeItems; 011 012 public RecipesWeapons() 013 { 014 this.recipeItems = new Object[][] {{Block.planks, Block.cobblestone, Item.ingotIron, Item.diamond, Item.ingotGold}, {Item.swordWood, Item.swordStone, Item.swordIron, Item.swordDiamond, Item.swordGold}}; 015 } 016 017 /** 018 * Adds the weapon recipes to the CraftingManager. 019 */ 020 public void addRecipes(CraftingManager par1CraftingManager) 021 { 022 for (int i = 0; i < this.recipeItems[0].length; ++i) 023 { 024 Object object = this.recipeItems[0][i]; 025 026 for (int j = 0; j < this.recipeItems.length - 1; ++j) 027 { 028 Item item = (Item)this.recipeItems[j + 1][i]; 029 par1CraftingManager.addRecipe(new ItemStack(item), new Object[] {this.recipePatterns[j], '#', Item.stick, 'X', object}); 030 } 031 } 032 033 par1CraftingManager.addRecipe(new ItemStack(Item.bow, 1), new Object[] {" #X", "# X", " #X", 'X', Item.silk, '#', Item.stick}); 034 par1CraftingManager.addRecipe(new ItemStack(Item.arrow, 4), new Object[] {"X", "#", "Y", 'Y', Item.feather, 'X', Item.flint, '#', Item.stick}); 035 } 036}