public class EntityAIOcelotSit extends EntityAIBase
Constructor and Description |
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EntityAIOcelotSit(EntityOcelot par1EntityOcelot,
double par2) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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protected boolean |
getNearbySitableBlockDistance()
Searches for a block to sit on within a 8 block range, returns 0 if none found
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protected boolean |
isSittableBlock(World par1World,
int par2,
int par3,
int par4)
Determines whether the Ocelot wants to sit on the block at given coordinate
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void |
resetTask()
Resets the task
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boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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void |
updateTask()
Updates the task
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getMutexBits, isInterruptible, setMutexBits
public EntityAIOcelotSit(EntityOcelot par1EntityOcelot, double par2)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase
protected boolean getNearbySitableBlockDistance()
protected boolean isSittableBlock(World par1World, int par2, int par3, int par4)