public class RenderHorse extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
renderBlocks, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderHorse(ModelBase par1ModelBase,
float par2) |
Modifier and Type | Method and Description |
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protected void |
func_110846_a(EntityHorse par1EntityHorse,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7) |
protected void |
func_110847_a(EntityHorse par1EntityHorse,
float par2) |
protected ResourceLocation |
func_110849_a(EntityHorse par1EntityHorse) |
protected ResourceLocation |
getEntityTexture(Entity par1Entity)
Returns the location of an entity's texture.
|
protected void |
preRenderCallback(EntityLivingBase par1EntityLivingBase,
float par2)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
|
protected void |
renderModel(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7)
Renders the model in RenderLiving
|
doRender, doRenderLiving, func_110813_b, func_110827_b, func_130007_b, renderPlayer
doRenderLiving, func_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderLivingLabel, renderSwingProgress, rotateCorpse, setRenderPassModel, shouldRenderPass
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
public RenderHorse(ModelBase par1ModelBase, float par2)
protected void func_110847_a(EntityHorse par1EntityHorse, float par2)
protected void func_110846_a(EntityHorse par1EntityHorse, float par2, float par3, float par4, float par5, float par6, float par7)
protected ResourceLocation func_110849_a(EntityHorse par1EntityHorse)
protected void preRenderCallback(EntityLivingBase par1EntityLivingBase, float par2)
preRenderCallback
in class RendererLivingEntity
protected void renderModel(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4, float par5, float par6, float par7)
renderModel
in class RendererLivingEntity
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render