public class GuiSleepMP extends GuiChat
inputField
allowUserInput, buttonList, fontRenderer, height, mc, width
icons, optionsBackground, statIcons, zLevel
Constructor and Description |
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GuiSleepMP() |
Modifier and Type | Method and Description |
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protected void |
actionPerformed(GuiButton par1GuiButton)
Fired when a control is clicked.
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void |
initGui()
Adds the buttons (and other controls) to the screen in question.
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protected void |
keyTyped(char par1,
int par2)
Fired when a key is typed.
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completePlayerName, confirmClicked, doesGuiPauseGame, drawScreen, func_73894_a, getSentHistory, handleMouseInput, mouseClicked, onGuiClosed, updateScreen
drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, isCtrlKeyDown, isShiftKeyDown, mouseClickMove, mouseMovedOrUp, setClipboardString, setWorldAndResolution
drawCenteredString, drawGradientRect, drawHorizontalLine, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon, drawVerticalLine
public void initGui()
protected void keyTyped(char par1, int par2)
protected void actionPerformed(GuiButton par1GuiButton)
actionPerformed
in class GuiScreen