public class GuiScreenHorseInventory extends GuiContainer
field_110408_a, field_94076_q, field_94077_p, guiLeft, guiTop, inventorySlots, itemRenderer, xSize, ySize
allowUserInput, buttonList, fontRenderer, height, mc, width
icons, optionsBackground, statIcons, zLevel
Constructor and Description |
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GuiScreenHorseInventory(IInventory par1IInventory,
IInventory par2IInventory,
EntityHorse par3EntityHorse) |
Modifier and Type | Method and Description |
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protected void |
drawGuiContainerBackgroundLayer(float par1,
int par2,
int par3)
Draw the background layer for the GuiContainer (everything behind the items)
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protected void |
drawGuiContainerForegroundLayer(int par1,
int par2)
Draw the foreground layer for the GuiContainer (everything in front of the items)
|
void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
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checkHotbarKeys, doesGuiPauseGame, drawCreativeTabHoveringText, drawHoveringText, drawItemStackTooltip, drawSlotInventory, func_102021_a, handleMouseClick, initGui, isPointInRegion, keyTyped, mouseClicked, mouseClickMove, mouseMovedOrUp, onGuiClosed, updateScreen
actionPerformed, confirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution
drawCenteredString, drawGradientRect, drawHorizontalLine, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon, drawVerticalLine
public GuiScreenHorseInventory(IInventory par1IInventory, IInventory par2IInventory, EntityHorse par3EntityHorse)
protected void drawGuiContainerForegroundLayer(int par1, int par2)
drawGuiContainerForegroundLayer
in class GuiContainer
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
drawGuiContainerBackgroundLayer
in class GuiContainer
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class GuiContainer