public class RenderMagmaCube extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
renderBlocks, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderMagmaCube() |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(Entity par1Entity)
Returns the location of an entity's texture.
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protected ResourceLocation |
getMagmaCubeTextures(EntityMagmaCube par1EntityMagmaCube) |
protected void |
preRenderCallback(EntityLivingBase par1EntityLivingBase,
float par2)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
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protected void |
scaleMagmaCube(EntityMagmaCube par1EntityMagmaCube,
float par2) |
doRender, doRenderLiving, func_110813_b, func_110827_b, func_130007_b, renderPlayer
doRenderLiving, func_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderLivingLabel, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModel, shouldRenderPass
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
protected ResourceLocation getMagmaCubeTextures(EntityMagmaCube par1EntityMagmaCube)
protected void scaleMagmaCube(EntityMagmaCube par1EntityMagmaCube, float par2)
protected void preRenderCallback(EntityLivingBase par1EntityLivingBase, float par2)
preRenderCallback
in class RendererLivingEntity
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render