public class GuiInventory extends InventoryEffectRenderer
field_110408_a, field_94076_q, field_94077_p, guiLeft, guiTop, inventorySlots, itemRenderer, xSize, ySize
allowUserInput, buttonList, fontRenderer, height, mc, width
icons, optionsBackground, statIcons, zLevel
Constructor and Description |
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GuiInventory(EntityPlayer par1EntityPlayer) |
Modifier and Type | Method and Description |
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protected void |
actionPerformed(GuiButton par1GuiButton)
Fired when a control is clicked.
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protected void |
drawGuiContainerBackgroundLayer(float par1,
int par2,
int par3)
Draw the background layer for the GuiContainer (everything behind the items)
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protected void |
drawGuiContainerForegroundLayer(int par1,
int par2)
Draw the foreground layer for the GuiContainer (everything in front of the items)
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void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
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static void |
func_110423_a(int par0,
int par1,
int par2,
float par3,
float par4,
EntityLivingBase par5EntityLivingBase) |
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
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void |
updateScreen()
Called from the main game loop to update the screen.
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checkHotbarKeys, doesGuiPauseGame, drawCreativeTabHoveringText, drawHoveringText, drawItemStackTooltip, drawSlotInventory, func_102021_a, handleMouseClick, isPointInRegion, keyTyped, mouseClicked, mouseClickMove, mouseMovedOrUp, onGuiClosed
confirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution
drawCenteredString, drawGradientRect, drawHorizontalLine, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon, drawVerticalLine
public GuiInventory(EntityPlayer par1EntityPlayer)
public void updateScreen()
updateScreen
in class GuiContainer
public void initGui()
initGui
in class InventoryEffectRenderer
protected void drawGuiContainerForegroundLayer(int par1, int par2)
drawGuiContainerForegroundLayer
in class GuiContainer
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class InventoryEffectRenderer
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
drawGuiContainerBackgroundLayer
in class GuiContainer
public static void func_110423_a(int par0, int par1, int par2, float par3, float par4, EntityLivingBase par5EntityLivingBase)
protected void actionPerformed(GuiButton par1GuiButton)
actionPerformed
in class GuiScreen