public class RenderZombie extends RenderBiped
Modifier and Type | Field and Description |
---|---|
protected ModelBiped |
field_82433_n |
protected ModelBiped |
field_82435_l |
protected ModelBiped |
field_82436_m |
protected ModelBiped |
field_82437_k |
bipedArmorFilenamePrefix, field_77070_b, field_82423_g, field_82425_h, modelBipedMain
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
renderBlocks, renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderZombie() |
Modifier and Type | Method and Description |
---|---|
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
protected ResourceLocation |
func_110856_a(EntityLiving par1EntityLiving) |
protected ResourceLocation |
func_110863_a(EntityZombie par1EntityZombie) |
protected void |
func_130005_c(EntityLiving par1EntityLiving,
float par2) |
protected int |
func_130006_a(EntityLiving par1EntityLiving,
int par2,
float par3) |
protected void |
func_82421_b() |
void |
func_82426_a(EntityZombie par1EntityZombie,
double par2,
double par4,
double par6,
float par8,
float par9) |
protected void |
func_82428_a(EntityZombie par1EntityZombie,
float par2) |
protected int |
func_82429_a(EntityZombie par1EntityZombie,
int par2,
float par3) |
protected void |
func_82430_a(EntityZombie par1EntityZombie,
float par2,
float par3,
float par4) |
protected ResourceLocation |
getEntityTexture(Entity par1Entity)
Returns the location of an entity's texture.
|
protected void |
renderEquippedItems(EntityLivingBase par1EntityLivingBase,
float par2) |
void |
renderPlayer(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
protected void |
rotateCorpse(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4) |
protected int |
shouldRenderPass(EntityLivingBase par1EntityLivingBase,
int par2,
float par3)
Queries whether should render the specified pass or not.
|
func_110857_a, func_110858_a, func_130013_c, func_82420_a, func_82422_c, func_82439_b, getArmorResource
func_110813_b, func_110827_b, func_130007_b
doRenderLiving, func_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderLivingAt, renderLivingLabel, renderModel, renderSwingProgress, setRenderPassModel
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
protected ModelBiped field_82437_k
protected ModelBiped field_82435_l
protected ModelBiped field_82436_m
protected ModelBiped field_82433_n
protected void func_82421_b()
func_82421_b
in class RenderBiped
protected int func_82429_a(EntityZombie par1EntityZombie, int par2, float par3)
public void func_82426_a(EntityZombie par1EntityZombie, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation func_110863_a(EntityZombie par1EntityZombie)
protected void func_82428_a(EntityZombie par1EntityZombie, float par2)
protected void func_82430_a(EntityZombie par1EntityZombie, float par2, float par3, float par4)
protected void func_130005_c(EntityLiving par1EntityLiving, float par2)
func_130005_c
in class RenderBiped
protected ResourceLocation func_110856_a(EntityLiving par1EntityLiving)
func_110856_a
in class RenderBiped
public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRenderLiving
in class RenderBiped
protected int func_130006_a(EntityLiving par1EntityLiving, int par2, float par3)
func_130006_a
in class RenderBiped
protected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
shouldRenderPass
in class RenderBiped
protected void renderEquippedItems(EntityLivingBase par1EntityLivingBase, float par2)
renderEquippedItems
in class RenderBiped
protected void rotateCorpse(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
rotateCorpse
in class RendererLivingEntity
public void renderPlayer(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
renderPlayer
in class RenderBiped
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class RenderBiped
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderBiped