public abstract class ComponentVillage extends StructureComponent
Modifier and Type | Field and Description |
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protected int |
field_143015_k |
boundingBox, componentType, coordBaseMode
Modifier | Constructor and Description |
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|
ComponentVillage() |
protected |
ComponentVillage(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2) |
Modifier and Type | Method and Description |
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protected static boolean |
canVillageGoDeeper(StructureBoundingBox par0StructureBoundingBox) |
protected void |
fillCurrentPositionBlocksDownwards(World par1World,
int par2,
int par3,
int par4,
int par5,
int par6,
StructureBoundingBox par7StructureBoundingBox)
Overwrites air and liquids from selected position downwards, stops at hitting anything else.
|
protected void |
fillWithBlocks(World par1World,
StructureBoundingBox par2StructureBoundingBox,
int par3,
int par4,
int par5,
int par6,
int par7,
int par8,
int par9,
int par10,
boolean par11)
arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int
maxZ, int placeBlockId, int replaceBlockId, boolean alwaysreplace)
|
protected void |
func_143011_b(NBTTagCompound par1NBTTagCompound) |
protected void |
func_143012_a(NBTTagCompound par1NBTTagCompound) |
protected int |
getAverageGroundLevel(World par1World,
StructureBoundingBox par2StructureBoundingBox)
Discover the y coordinate that will serve as the ground level of the supplied BoundingBox.
|
protected int |
getBiomeSpecificBlock(int par1,
int par2)
Gets the replacement block for the current biome
|
protected int |
getBiomeSpecificBlockMetadata(int par1,
int par2)
Gets the replacement block metadata for the current biome
|
protected StructureComponent |
getNextComponentNN(ComponentVillageStartPiece par1ComponentVillageStartPiece,
java.util.List par2List,
java.util.Random par3Random,
int par4,
int par5)
Gets the next village component, with the bounding box shifted -1 in the X and Z direction.
|
protected StructureComponent |
getNextComponentPP(ComponentVillageStartPiece par1ComponentVillageStartPiece,
java.util.List par2List,
java.util.Random par3Random,
int par4,
int par5)
Gets the next village component, with the bounding box shifted +1 in the X and Z direction.
|
protected int |
getVillagerType(int par1)
Returns the villager type to spawn in this component, based on the number of villagers already spawned.
|
protected void |
placeBlockAtCurrentPosition(World par1World,
int par2,
int par3,
int par4,
int par5,
int par6,
StructureBoundingBox par7StructureBoundingBox)
current Position depends on currently set Coordinates mode, is computed here
|
protected void |
spawnVillagers(World par1World,
StructureBoundingBox par2StructureBoundingBox,
int par3,
int par4,
int par5,
int par6)
Spawns a number of villagers in this component.
|
addComponentParts, buildComponent, clearCurrentPositionBlocksUpwards, fillWithAir, fillWithMetadataBlocks, fillWithRandomizedBlocks, findIntersecting, func_143009_a, func_143010_b, generateStructureChestContents, generateStructureDispenserContents, getBlockIdAtCurrentPosition, getBoundingBox, getCenter, getComponentType, getMetadataWithOffset, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, placeDoorAtCurrentPosition, randomlyFillWithBlocks, randomlyPlaceBlock, randomlyRareFillWithBlocks
public ComponentVillage()
protected ComponentVillage(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2)
protected void func_143012_a(NBTTagCompound par1NBTTagCompound)
func_143012_a
in class StructureComponent
protected void func_143011_b(NBTTagCompound par1NBTTagCompound)
func_143011_b
in class StructureComponent
protected StructureComponent getNextComponentNN(ComponentVillageStartPiece par1ComponentVillageStartPiece, java.util.List par2List, java.util.Random par3Random, int par4, int par5)
protected StructureComponent getNextComponentPP(ComponentVillageStartPiece par1ComponentVillageStartPiece, java.util.List par2List, java.util.Random par3Random, int par4, int par5)
protected int getAverageGroundLevel(World par1World, StructureBoundingBox par2StructureBoundingBox)
protected static boolean canVillageGoDeeper(StructureBoundingBox par0StructureBoundingBox)
protected void spawnVillagers(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6)
protected int getVillagerType(int par1)
protected int getBiomeSpecificBlock(int par1, int par2)
protected int getBiomeSpecificBlockMetadata(int par1, int par2)
protected void placeBlockAtCurrentPosition(World par1World, int par2, int par3, int par4, int par5, int par6, StructureBoundingBox par7StructureBoundingBox)
placeBlockAtCurrentPosition
in class StructureComponent
protected void fillWithBlocks(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8, int par9, int par10, boolean par11)
fillWithBlocks
in class StructureComponent
protected void fillCurrentPositionBlocksDownwards(World par1World, int par2, int par3, int par4, int par5, int par6, StructureBoundingBox par7StructureBoundingBox)
fillCurrentPositionBlocksDownwards
in class StructureComponent