public class MapGenCavesHell extends MapGenBase
rand, range, worldObj
Constructor and Description |
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MapGenCavesHell() |
Modifier and Type | Method and Description |
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protected void |
generateCaveNode(long par1,
int par3,
int par4,
byte[] par5ArrayOfByte,
double par6,
double par8,
double par10,
float par12,
float par13,
float par14,
int par15,
int par16,
double par17)
Generates a node in the current cave system recursion tree.
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protected void |
generateLargeCaveNode(long par1,
int par3,
int par4,
byte[] par5ArrayOfByte,
double par6,
double par8,
double par10)
Generates a larger initial cave node than usual.
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protected void |
recursiveGenerate(World par1World,
int par2,
int par3,
int par4,
int par5,
byte[] par6ArrayOfByte)
Recursively called by generate() (generate) and optionally by itself.
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generate
protected void generateLargeCaveNode(long par1, int par3, int par4, byte[] par5ArrayOfByte, double par6, double par8, double par10)
protected void generateCaveNode(long par1, int par3, int par4, byte[] par5ArrayOfByte, double par6, double par8, double par10, float par12, float par13, float par14, int par15, int par16, double par17)
protected void recursiveGenerate(World par1World, int par2, int par3, int par4, int par5, byte[] par6ArrayOfByte)
recursiveGenerate
in class MapGenBase